The "Making Of" video is up! 



BOMBERDUDE 3D

My submission to Mix and Game Jam.

So, what if we took classic Bomberman corridor blasts mechanic, and made it 3D. And not just with 3D graphics, but with real verticality.

Done from scratch in under 16 hr.

Please let me know if you want to see more levels.
I've spent most of the time on mechanics and getting the feel right, not much time was left for the playable content :D

I will post "The making of" on my youtube channel.
And for extra content follow me on twitter.
There's also the discord server for the memes and stuff.


Controls: WASD for movement, Space to jump, Shift to run (you may need it in the last level 😉), Hold Left Mouse Button to throw your bomb harder.

Objective: Step into the light.

StatusPrototype
PlatformsHTML5
Rating
Rated 4.9 out of 5 stars
(7 total ratings)
Authorromanpapush
GenrePuzzle
Made withUnity
Tags3D, 3D Platformer, mixandgamejam, Puzzle-Platformer

Comments

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make it  a dowloadable

(+1)

So cool game, but are the levels made of ice? It was very slippery

(+1)

The game is definitely cool, however my eyes won't be able to recover from the brightness of the game :D

Haha, thank you!

Meanwhile, this game is doing quite a U-turn...: https://twitter.com/RomanPapush/status/1241066200232333312?s=20

:D

(2 edits) (+2)

Awesome game! The tutorial levels could use a little work.

Spoilers below

Level 2 didn't help me figure out that the doors had 2 sides, a yellow blast-proof side and a red blast-able side. What if the two doors were much bigger and right next to each other so the bomb hit both of them at once? Then the player could see in a single blast that one door vanishes and the other does not.

Level 3 I couldn't tell there was a hole in the ceiling, there's just way too much bloom. The walls are all white glare. The yellow bar seems to mean its next to a hole, that's un-intuitive tho. I kept trying to bomb between the two yellow bars thinking that was a doorway. Can you instead reuse the hole shape you used on the last level ? Get rid of the solid yellow bars in all the levels since they seem to mean the same thing as blue blocks?

Hey Feddas!

Thank you for cheking out the game and taking the time to comment!

Yeah, all those comments are completely true, I did have to rush things and have overlooked some major points :) It's also wasn't helpful that I had no game-testers, haha :D I'll take your comment into consideration going forward 👍

P.S. I also just released a "making of" video, if you're interested: 

(+1)

Took a while to "get it," but it was worth blowing myself up to figure out how these aren't Bomberman64 bombs.

(1 edit)

Awesome! :) I'm super happy to hear that!

(+1)

that was great! well done!

Thank you, mate!

(+3)

Your Explosion Fx is Insane ! 

Thank you my man! I'm really happy to hear that!  ✨

(+3)

Very aesthetically pleasing 

(+1)

Thank you for saying that @Sno0pyp! 🙌